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Pip-Boy 3000 Mk IV

Done as an exercise in advanced modeling techniques and proper topology flow, I decided to take on the challenge of Fallout's most iconic piece of tech, the Pip-Boy.
This version was created using references from the Fallout 4 art book, and some of my own work here and there where the references didn't provide.

Final render in a 'clay' material to focus on the details

Final render in a 'clay' material to focus on the details

Final render in a 'clay' material to focus on the details - back

Final render in a 'clay' material to focus on the details - back

Wireframe display of the topology

Wireframe display of the topology

Wireframe display of the topology - back

Wireframe display of the topology - back

The very first step for me was to create the faceplate, the most important area to get right.

The very first step for me was to create the faceplate, the most important area to get right.

Finishing the faceplate with some fine details like the tape deck on the back.

Finishing the faceplate with some fine details like the tape deck on the back.

The next step was to form the arm.

The next step was to form the arm.

Putting together the screen and sun shade to finish the basic aspects of the pip-boy.

Putting together the screen and sun shade to finish the basic aspects of the pip-boy.

At this point the bulk of the work is done, and now I add the dials and knobs to finish the look.

At this point the bulk of the work is done, and now I add the dials and knobs to finish the look.

Adding in the leather padding for the arm.

Adding in the leather padding for the arm.

An alternate view of the details on the knobs and bits.

An alternate view of the details on the knobs and bits.

An alternate view of the details on the knobs and bits.

An alternate view of the details on the knobs and bits.

Nearly done, the last remaining piece was the cable from the plug interface on the back.

Nearly done, the last remaining piece was the cable from the plug interface on the back.